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#######F1 Game News #######

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#######F1 Game News #######

Postby Clay Gryphon on Sat Jul 12, 2008 8:06 am

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As were all waiting with baited breath for News of the next F1 game I Thought I'd start a seperate topic concentraring on this game alone.All news and rumours about this game you will find Here.
'Anything can happen ...and it usually does.''

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Postby Clay Gryphon on Sat Jul 12, 2008 8:54 am

So let me kick things off with probably a hopeful answer to the question everyone wants to know. ' Will the F1 game be a sim?'

Well ,Codies are saying Yes! It will be a full sim .Here are some links .....

http://www.formula1.com/news/headlines/2008/5/7752.html
http://community.codemasters.com/forum/ ... p?t=293772
http://www.formula1.com/news/interviews ... /7859.html
http://www.youtube.com/watch?v=91FrT6b-ISA

It's early days at the moment so we'll have to wait and see what develops.The only thing that worries me slightly is an in interview the official F1 magazine did with Rod Cousens from Codemasters where he said that he wants the game to appeal to a wider audience like the US,so a mix of Arcade and Sim are a must...

Q: Some F1 games of the past have been rather hard for the beginner to get to grips with - perhaps understandable, given how hard it is to drive a Formula One car. How will you cater for both ends of the spectrum - the novice player at one end and the hardened petrol-head at the other?
RC: Yes, simulation versus arcade. Codemasters’ history in TOCA Race Driver has been very heavily weighted towards simulation, appealing to the real hardcore fan - be they V8 supporters in Australia, DTM fans in Germany etc, we have always recognised international traits. But if you want to take the game to an even wider audience, particularly the United States (for us the largest gaming market in the world), then you have to appeal to a mass audience and so we blend the simulation with an awful lot of arcade elements too.


We all know the US aren't really bothered with F1 ! So I say,forget the US market make it a FULL Sim !

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Postby jenson09 on Sat Jul 12, 2008 12:28 pm

While we know its never going ot be another Geoff Crammond game (shame) the fact there will be an F1 game for MORE than Playstation owners is in itself a real plus.
I don't think they can realistically make the game completely arcadey as the whole point of F1 is the technical skill and setting the cars up.
I imagine it will have the look of the GRID game but the sim level set one, maybe two levels up on that, but below what Forza gives us.

OR like many other F1 games before it, it will have a full Sim style and a separate Arcade option.
The one thing it MUST do better than the Studio Liverpool versions are the car models. The PS2 versions were distinctly generic and only the EA versions of F1 games offered PROPER looking F1 cars as accurate to look at as the 1:18 models. The PS versions always looked abit....tall and thin.
Attention to detail is one of Codies strengths so I imagine that the cars should look pretty stunning. The timing of the game may limit some development but it would be cool to think that the MAJOR car changes can be incorporated into the game, much as the circuit billboards are changed depending on what series you race in GRID. A neat little touch.

Fingers crossed for more news and pics soon.
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Postby johnbe2 on Thu Jul 24, 2008 11:58 am

Anybody knows why Geoff Crammond GP game was abandoned for the original Xbox? There was never an official reason given.
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Postby Clay Gryphon on Thu Jul 24, 2008 1:23 pm

I'e know Idea,but I would guess that it was because EA had the license and so did sony.It's such a big franchise its all about who can afford it.

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Postby johnbe2 on Thu Jul 24, 2008 1:29 pm

hmm, I thought that Sony deal was after the planned release of GP4 for Xbox.... there was even an official annoucement on xbox.com.

Anyway, what's Geoff Cramond up to anyway? He needs to be hired by Codemasters to work on their F1 project.
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Postby Clay Gryphon on Thu Jul 24, 2008 1:39 pm

Maybe he will be. I wouldn't worry to much ,the word from codemasters is that the game will be more of a sim than GRID,but there will be an arcade element to cater for those type of players.If you cant wait you can always join in the Grid championship ,We could do with some players.

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Postby X3RMonkey on Fri Jul 25, 2008 7:39 pm

No way Codemasters is ever going to make their F1 game a sim.

Their physics engine hasn't evolved in years even though they claim they "haven’t used a single point (or pivot) physics model since CMR05’s release and F1 will be no different in this regard" (from a mail I was sent giving minimal answers to the many questions I asked).

A sim lover like me does not expect anything from Codemasters. I leave it to Turn10, Simbin and Blimey when it comes to 4 wheels.
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Postby Clay Gryphon on Fri Jul 25, 2008 8:59 pm

It could never be a complete sim,i mean it will have interactive pit stops ,race strategy,weather ,practise and qualifying.They will go more for the content side of a sim than the handling side of a sim.That way it will appeal to a larger market.belive it or not Forza 2 was never seen as a massive hit when you talk to people in the industry.Sims tend to be aimed at the PC market.
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Postby jenson09 on Fri Jul 25, 2008 9:06 pm

I guess we are generally talking about a format for whom big bangs and vast arsenals re the order of the day for a truely 'blockbuster' game.... see Halo, Gears of Wr GTA4 for prime examples. Yet solid games like Mass Effect which add learning and peace to the game just don't do as well nor do, as you say, 'realistic' racing games. Console gamers, or the developers think console gamers want fast action glorious graphical displays, loud engines, nitrous, loud music.....its SOOOOO not the case IMO!
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Postby BDR Marchie on Fri Jul 25, 2008 10:07 pm

I thin that this game will start of WWIII. The reason i say this, is that imagine.

The worlds best Forza2 drivers come face to face with PGR4 drivers. This game is very clever, it will apeal to both markets. We may not be happy with the game, but i bet to god we are all going to buy it!

I just cant wait to see the worlds best fight it out on un-common ground.

The Forza fans wont like the lack of tuning and feel of the cars. The PGR players wont like the tuning side nor the realism of the game.
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Postby Clay Gryphon on Sat Jul 26, 2008 7:34 am

NGS Marchie wrote:I thin that this game will start of WWIII. The reason i say this, is that imagine.

The worlds best Forza2 drivers come face to face with PGR4 drivers. This game is very clever, it will apeal to both markets. We may not be happy with the game, but i bet to god we are all going to buy it!

I just cant wait to see the worlds best fight it out on un-common ground.

The Forza fans wont like the lack of tuning and feel of the cars. The PGR players wont like the tuning side nor the realism of the game.


What you've explained there Marchie is pretty much what GRID is ,It's these type of games that developers prefer because lets face it ,it's all about making money at the end of the day.I've got freinds who love racing games but hate the tuning and set up side of things,thats basically what happened to my old team mate Subway.He didn't have the time and patience to tune and tweak his car and that goes for the majority of people.We seriously love our racing on this forum but sadly we are the minority when it comes to what audience to aim a game at the developers will always aim at mass market appeal especially for the consoles.We just have to hope that they cater for both markets in this game but however the game ends up i'm sure it will be a great game.
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Postby X3RMonkey on Sat Jul 26, 2008 9:53 pm

I reckon many people look for accessibility.

Have you played SBK08:?: With all assists on you can destroy the world record by 5 seconds and in full sim you'll be 5 seconds away from that same record on a great lap :!:

They did a great job in that regard and, in comparison, FM2 with all assists off feels like Burnout Paradise.
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